# John Caldwell

## Identity

- **Player:** panos
- **Chronicle:** Vail
- **Breed:** Homid
- **Auspice:** Ahroun
- **Tribe:** Shadow Lord
- **Concept:** Former Spy
- **Rank:** 4
- **Deed Names:** The Calm Fang, The Man who came from the City, The dagger of Truce
- **Nature:** Perfectionist
- **Demeanor:** Curmudgeon

## Attributes

| Physical | | Social | | Mental | |
|---|---|---|---|---|---|
| Strength | ●●●●○ 4 | Charisma | ●●●○○ 3 | Perception | ●●○○○ 2 |
| Dexterity | ●●●●● 5 | Manipulation | ●●●●○ 4 | Intelligence | ●●○○○ 2 |
| Stamina | ●●●●● 5 | Appearance | ●●○○○ 2 | Wits | ●●●●○ 4 |

Specialties:

- Dexterity: Lightning Reflexes, Nimble
- Manipulation: Quick Lies
- Stamina: Tough As Nails, Outstanding Endurance
- Strength: Punishing Blows

## Abilities

### Talents

- **Alertness** ●●●○○ 3
- **Athletics** ●●●○○ 3
- **Brawl** ●●●●○ 4
- **Empathy** ●●○○○ 2
- **Intimidation** ●●●●○ 4
- **Primal Urge** ●●●●○ 4
- **Streetwise** ●●●○○ 3
- **Subterfuge** ●●●●○ 4

### Skills

- **Animal Ken** ●○○○○ 1
- **Etiquette** ●○○○○ 1
- **Melee** ●●●●● 5
- **Stealth** ●○○○○ 1
- **Survival** ●●●○○ 3

### Knowledges

- **Enigmas** ●○○○○ 1
- **Medicine** ●●○○○ 2
- **Rituals** ●●○○○ 2
- **Technology** ●○○○○ 1

Specialties:

- Brawl: Bites
- Intimidation: Staredown
- Melee: Swords, Knives
- Primal Urge: Shifting
- Subterfuge: Lie by Omission

## Backgrounds

- **Allies** ●●●●● 5
- **Contacts** ●●○○○ 2
- **Resources** ●●●●○ 4

## Background Details

### Allies

- Viktor “Vic” Markovic — Montenegrin Mafia boss controlling Eastern European organized crime (gambling, nightclubs, construction rackets)
- Elena “Switchblade” Alvarez — Cartel-connected fixer and smuggler tied to Sinaloa trafficking routes (weapons, vehicles, fake documents, logistics)
- Chief Daniel Rourke — Police Chief of Veil PD who can redirect investigations, bury evidence, and manipulate patrol deployment
- Margaret Halvorsen — Real estate developer and city council power broker controlling zoning boards, redevelopment projects, and city contracts
- Darius “Lockjaw” Cole — Leader of the Iron Vultures outlaw motorcycle club handling regional drug distribution, weapons trafficking, and biker muscle

### Contacts

- Detective Lisa Moreno — Veil PD Organized Crime Unit detective who quietly shares tips about ongoing investigations, surveillance targets, and upcoming raids.
- Dispatcher Kevin Hatcher — Night-shift Veil PD communications operator who can check license plates, call logs, patrol locations, and incident reports in real time.

### Resources

- Margaret Halvorsen Development Holdings — silent investment stake providing steady income from real estate projects and redevelopment contracts in Veil.
- Markovic Nightclub Partnership — profit share from two upscale downtown nightclubs used for gambling, VIP services, and discreet cash laundering.
- Mountain Logistics LLC — trucking and transport company moving goods through the Rockies, useful for legitimate revenue and covert shipments.
- Front Range Tactical Supply — minority ownership in a private security and equipment supplier contracting with local businesses and construction firms.

## Gifts

### Breed

- Persuasion (1)
- Divine (2)
- Weaver's Eyes (2)
- Staredown (2)

### Auspice

- Falling Touch (1)
- Spirit of the Fray (2)
- Shield of Rage (2)
- Combat Healing (3)
- Silver Claws (3)

### Tribe

- Seizing the Edge (1)
- Cold Voice of Reason (2)
- Luna's Armor (2)
- True Fear (2)
- Hidden Secrets (2)
- Paralyzing Stare (3)
- Strength of the Dominator (4)
- Summon Stormcrow (3)

### Other

- Coup De Grace (3)

## Rites

- Rite of Dedication
- Rite of Spirit Speech
- Rite of Binding

## Advantages

| Trait | Permanent | Temporary |
|---|---|---|
| Glory | 9 | 0 |
| Honor | 4 | 0 |
| Wisdom | 3 | 0 |
| Rage | 9 | 9 |
| Gnosis | 5 | 5 |
| Willpower | 8 | 8 |

## Status

- **Health:** `OOOOOOO` (O unhurt, / bashing, X lethal, * aggravated)
- **Experience:** 200 total, 200 spent, 0 unspent

## Merits and Flaws

- Flaw: **Monochrome Vision** (Physical) (1 pt)
- Flaw: **Nightmares** (Mental) (1 pt)
- Flaw: **Enemy** (Social) (4 pt)

## Fetishes

- **Grand Klaive** (Level 4, Gnosis 4): Attuned with a rat spirit, when seathed it has the size of a dagger and does not trigger Silver Sense.

## Combat

| Weapon | Roll | Diff | Damage | Range | Rate | Clip |
|---|---|---|---|---|---|---|
| Grand Klaive | Dex + Melee | 6 | +5 aggra |  |  |  |

Armor: Dedicated Medium armor (rating 2)

## Possessions

### Carried

- Mobile Phone
- Sunglasses

### Owned

- Various vehicles
- Various apartments in Vail
- A couple permanent fixtures in hotels

## Sept

- **Name:** Vail
- **Caern:** Colorado
- **Type:** Wisdom 
- **Level:** 5
- **Totem:** Owl

## Appearance

- **Age:** 38
- **Sex:** Male
- **Race:** Black
- **Nationality:** Unknown
- **Hair:** Black
- **Eyes:** Black
- **Battle Scars:** Left eye is damaged and blurry, vertical scar goes through it.

## Description

His presence is quiet, but never soft. Dark hair falls in deliberate disarray, framing a face cut in hard lines and long silences. Black lenses conceal his eyes completely, reflecting the world back at itself while revealing nothing in return. A leather coat hangs from his shoulders like an old habit he never bothered to break. Even at rest, there is something coiled beneath the stillness — the sense that calm is not peace, but restraint.

## History

John has spent his life balanced between glory and infamy. He is a man of violent contrasts — capable of quiet, disarming kindness one moment and acts of merciless brutality the next. Stories follow him like a second shadow: unjust killings, impossible stands against the Wyrm, and moments where he protected strangers at great personal cost. Many quietly wonder if he is unwell, his morality divided into stark blacks and whites. When asked, he only offers a soft smile that never quite stops at his lips — it reaches his eyes.

He has become the sept's answer to problems that cannot be discussed openly. When negotiations fail, when patience runs out, when something must be done without witnesses or debate, John is the one sent. He does not ask for details. He does not report what happened afterward unless absolutely necessary. Issues brought to him have a way of ceasing to exist. It is speculated that in the past he has offered the same services elsewhere as well.

In recent years, John has grown calmer. The predatory intensity that once marked his gaze has dulled into something more measured, more distant. He oversees challenges with cold objectivity and an unwavering commitment to fairness, no matter who stands before him.

He speaks little of his past. When past deeds are mentioned — battles, names earned, places burned — he does not confirm or deny. There is a sense that he has done things even other Shadow Lords would rather not hear described.

## Notes

- FREEBIE SPENDS (NEW); Stamina 4->5: 5fb; Dexterity 4->5: 5fb; Allies Underworld 1->5 5fb; Rage 3->8 5fb; Gnosis 3->4 2fb; Experience (NEW); Falling Touch(1) 3xp; Cold Voice of Reason(2) (Rank up); Lunas Armor(2) 6xp; True Fear(2) 6xp; Paralyzing Stare(3) (Rank up); Coup De Grace(3)(OOT) 21xp; Strength of the Dominato(4)(Rank up); Summon Stormcrow(3) 9xp; Hidden Secrets(2) 6xp; Spirit of the Fray (2) 6xp; Divide (6) 6xp; Weaver's Eyes (6) 6xp; Staredown (6) 6xp; Shield of Rage (6) 6xp; Combat Healing (9) 9xp; Silver Claws (9) 9xp; Alertness 2+3 6xp; Subterfuge 4 6xp; Melee 4+5 14xp; Charisma 2+3 12xp; Appearence 2 4xp; Intimidation 1-4 10xp; Contacts 1+2 4xp; Resources 2+3 6xp; Brawl 4 6xp; Willpower 8 7xp; Primal Urge 4 6xp; Athletics 2-3 6xp; Resources 4 8xp; Empathy 1+2 5xp
