# Rest & Recovery

This page explains the game mechanics behind the `!sleep` and `!meditate` bot commands. For command syntax and usage, see [Bot Commands](/bot).

## The Rest Cycle

Characters operate on a **7-day rest cycle**. Each use of `!sleep` advances the cycle by one day. On the 7th sleep, bonus beats are awarded and the meditation difficulty resets. The cycle then starts over.

Your current position in the cycle is shown in `!stats` as "Rest: X/7 days".

## Sleeping

When a character sleeps, the following effects occur in order:

### 1. Beat Award

Each sleep awards **1 beat**. On the **7th sleep** of the cycle (weekly bonus), **2 beats** are awarded instead. Every 2 beats automatically convert to 1 XP.

### 2. Willpower Recovery

The character recovers **1 point of temporary Willpower**, up to their permanent Willpower rating.

### 3. Rage Recovery

Rage recovery is based on the current moon phase, following the rules on **W20 p.145**:

| Moon Phase | Rage Recovered |
|---|---|
| New Moon | 1 point |
| Waning (gibbous or crescent) | 2 points |
| Half or Waxing (quarters, waxing crescent, waxing gibbous) | 3 points |
| Full Moon | 4 points |

If the current moon phase matches the character's **auspice**, Rage is restored to full instead.

Rage recovery cannot exceed the character's maximum Rage rating.

### 4. Natural Healing

Sleep heals damage in the following order:

- **All** bashing damage is healed
- **All** lethal damage is healed
- **1** aggravated damage is healed

### 5. Cooldown

There is an **18-hour real-time cooldown** between sleeps. This prevents characters from sleeping multiple times in rapid succession.

## Meditation

Meditation allows a Garou to restore Gnosis through spiritual focus. It can be used **once per sleep** - sleeping resets the meditation flag.

### How It Works

1. The bot displays a **suggested difficulty** (base 8, increasing by 1 for each meditation in the current cycle)
2. The player rolls their chosen pool against their chosen difficulty
3. Each **success** restores 1 point of Gnosis (capped at maximum)
4. A **failure** or **botch** restores nothing

### Escalating Difficulty

Each time a character meditates within a 7-day cycle, the suggested difficulty increases:

| Meditation # | Suggested Difficulty |
|---|---|
| 1st | 8 |
| 2nd | 9 |
| 3rd | 10 |
| 4th+ | 11+ |

The suggested difficulty is advisory - the player chooses the actual difficulty for their roll. The meditation count resets when the 7-day sleep cycle completes.

### Limitations

- Only **one meditation per sleep** - you must sleep again before meditating again
- The suggested difficulty escalates each meditation within the cycle
- Gnosis cannot exceed the character's maximum rating

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