Night City Terminal

Cyberpunk RED - Night City Operations

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Night City for Dungeon Crawlers

You know parties, quests and the moment a fight goes wrong. This page translates that to Night City.

The world

The dice: it's a d10, not a d20

No classes, no levels

No Armor Class

Getting hurt

Dungeon crawler → Night City, roughly

You know it as Closest thing here
The party The crew
Class Role
Level No real match: you raise skills and your Role Ability one at a time
Fighter Solo
Wizard Netrunner, loosely. A technical specialist with programs and a cyberdeck
Cleric, healer Medtech
Bard Rockerboy. Influence and a following; music is optional
Quest giver A client or a Fixer (Fixer is also a Role you can play)
Tavern Bar (try Greta's or Fiddler's Green)
Gold Eurobucks, "eb" or "eddies"
Healing potion No quick fix: stabilizing, treatment and time
Magic items Cyberware and good gear
Dungeon A corporate building, the Hot Zone ruins, or a NET Architecture

These are loose matches. Each one works a little differently here.

The NET is a dungeon

Netrunning happens inside a NET Architecture, a local computer system laid out as a stack of virtual floors. Its defenses can include Black ICE, programs that attack the Netrunner. The Netrunner has to be within 6 m/yds of an access point to jack in and stay connected, and walls block the signal. So the Netrunner goes on the job with the crew, and the crew keeps them alive. Not every device has a NET Architecture to run.

Chrome and Humanity

Cyberware usually costs Humanity, which wears down your Empathy. Lose too much and you risk cyberpsychosis. Some implants, such as medical-grade replacements, cost none, and therapy can win some Humanity back.

A few useful words

choomba: friend. corpo: a corporate type. chrome: cyberware. eb or eddies: eurobucks.

Rules questions

Ask DataTerm in #cpr-planning. It answers from the Cyberpunk RED books and gives the page. Ready to play? See Getting Started.

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