Trade Winds

Seventh Sea - Voyages of Théah

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7Th Sea Global Setting

The Continent of Théah (Core Setting)

Théah is a fantasy reflection of 17th-century Europe, defined by high-stakes intrigue and unique national sorceries.

Nation Real-World Analogue Key 2e Setting Features
Avalon British Isles A unified kingdom of Avalon (England), Inismore (Ireland), and the Highland Marches (Scotland) under Queen Elaine.
Castille Spain A wealthy land struggling with a leaderless Vaticine Church and a rampant Inquisition.
Eisen Germany A war-torn land recovering from the "War of the Cross," filled with supernatural horrors and "Dracheneisen" (living iron).
Montaigne France A nation at the height of aristocratic decadence, currently led by a despotic Emperor and nearing revolution.
Sarmatian Commonwealth Poland-Lithuania A new 2e nation defined by a democratic experiment and pacts with ancient spirits (Loseji).
Ussura Russia A vast, cold wilderness protected by the ancient matron spirit "Matushka."
Vesten Scandinavia Former Viking-style raiders who have transformed into the world's most powerful merchant guild.
Vodacce Italy A land of divided merchant princes and "Sorte" (fate-weaving) magic wielded by noblewomen.

The Global Settings (Expansions)

Beyond Théah, the 2nd Edition introduces fully fleshed-out continents with their own unique mechanics and lore:


Universal Setting Elements

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