Trade Winds

Seventh Sea - Voyages of Théah

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Sea Locations

The Wailing Kelp

Located three miles off the coast of the Mangrove Reach, this is a vast, floating forest of bio-luminescent sargassum weed that remains stationary despite the currents. The kelp creates a low, harmonic hum when hulls pass through it, which Jaraguan skiff pilots use to mask the sound of their own oars. During the revolution, it served as a primary staging ground for the Mawon secrecy networks; today, it is used by the Ember Tide to hide reclaimed sloops from Atabean Trading Company patrols. The light from the kelp is said to scramble the vision of anyone using a Company-issued spyglass.

The Black Spine

Constructed by the Company to enforce "order" in the central Atabean, The Black Spine is a mobile maritime fortress built onto the literal remains of a colossal, prehistoric sea serpent. Unlike the stone-and-mortar of The Snowflake, this is an iron-clad structure of industrial docks and floating batteries. It serves as a regional Seahorse Express relay and a deep-water cage for political prisoners. Its unique Hook-and-Chain defense system allows it to snag and immobilize smaller vessels, preventing the fast Jaraguan schooners from outmaneuvering the Company's heavier hulls.

The Altar of Tides

This undersea Syrneth ruin is situated in a "dead zone" where the water is strangely breathable but the gravity is reversed. A single, jagged spire of obsidian breaks the surface, serving as a landmark for Sèvitès on spiritual pilgrimages. Here, the line between the physical world and the domain of the Lwa is paper-thin. It is one of the few places where a practitioner can undergo the Service without a drum circle, as the spirit world is naturally loud and electric in this space. The Explorer's Society has attempted to map it, but their compasses always point "down" toward the ruin, regardless of true north.

The Sinking Market

A sprawling collection of barges, salvaged merchantmen, and raft-shanties lashed together over a shallow sandbar that only breaks the surface at low tide. This mobile "city" has no fixed location, moving every week to avoid Company taxes and Brotherhood protection fees. It is the only place in the Atabean where Jaraguan shell currency and ATC Guilders are traded at a 1:1 ratio without question. It is a hub for smugglers who don't want to risk the formal ward councils of Cap-Lamò but still wish to support the Jaraguan economy.

The Singing Abyss

Located in a remote, lightless stretch of the open Atabean where the sea floor drops into an immeasurable trench, the Singing Abyss is the densest concentration of apex predators in the world. The water here is a bruised, ink-black that seems to absorb light, and the area earned its name from a low-frequency harmonic vibration that hums through ship hulls, a sound Jaraguan sèvitès claim is the voice of Mama Yaya calling her children home. This "song" acts as a siren call for the Atabean's most ancient nightmares, drawing in Lusca, venomous Sea Dragons, and the Great Whirlpool Wu’a into a single, churning gauntlet.

For the great captains of the Atabean, the Abyss is where they go to settle scores with their own personal "white whales." For one, it might be the Bo’Jaiba; for another, it could be a specific Kraken that took their leg or a sibling years ago. To enter the Singing Abyss is to intentionally engage in a daring enterprise with a staggering mortality rate. It is a place where Rahuri wave hunters and foreign privateers alike test their mettle against creatures of legendary strength.

Survival in the Abyss is the ultimate badge of honor in Cap-Lamò. A captain who returns with a trophy, be it a translucent Kraken beak or a vial of Sea Dragon venom, is sung about in the whaling songs of the Harbor Wards. They are viewed as having done the "will of the gods," and their stories become legends for future generations to look back upon and learn.

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