Combat Reference
Basic Maneuvers
| Maneuver |
Forms |
Roll |
Diff |
Damage |
Type |
Action |
Page |
| Bite |
CPL/G |
Dex + Brawl |
5/8 |
Str + 1/โ1 |
A/L |
A1 |
297 |
| Claw |
CP/LG |
Dex + Brawl |
6 |
Str + 1 |
A/B |
A1 |
297 |
| Disarm |
HGC/Bh |
Dex + Melee |
+1/8 |
v Str |
โ |
A1 |
297 |
| Flank/Rear |
ALL |
roll modifier |
โ1/โ2 |
โ |
โ |
โ |
297 |
| Grapple |
HGC |
Str + Brawl |
6 |
Str / 0 |
B-L-A |
A1 |
298 |
| Kick |
HG/C |
Str + Brawl |
7 |
Str + 1 |
B/L |
A1 |
298 |
| Punch |
HG/C |
Dex + Brawl |
6 |
Str |
B/L |
A1 |
298 |
| Sweep |
ALL |
Dex + Brawl/Melee |
8 |
KD |
โ |
A1 |
298 |
| Tackle |
ALL |
Dex + Brawl |
7 |
Str |
B~L |
A1 |
298 |
Tackle (continued): Contested Dex + Athletics (attacker) vs Dex + Athletics + Attacker's Successes โ Knockdown
Status Effects
| Condition |
Effect |
| Blind |
Can't parry/block/dodge, โ2 to all actions |
| Knockdown |
Prone + partial immobilize |
| Immobilize |
โ2/hit (partial), auto-hit (full) |
| Stun |
No actions, โ2 to hit. Triggered when Damage โฅ Stamina (ENT) |
Recovery Actions
| Action |
Roll |
Details |
| Stand |
Dex + Athletics = 4 |
Recover from knockdown |
| Change Action |
โ |
Costs 1 Willpower |
| Combat Heal |
Stamina = 8 |
Heals Bashing/Lethal |
Damage & Soak
| Type |
Can Soak |
Difficulty |
| Bashing |
Anyone |
6 |
| Lethal |
Garou + supernaturals |
6 |
| Aggravated |
Garou (non-breed form only) |
6 |
Silver: Cannot be soaked in any form except breed form. In breed form, silver weapons deal lethal (blades/bullets) or bashing (blunt) damage. Metis Garou cannot soak silver in any form. Humans and non-supernaturals cannot soak aggravated damage.
Dirty Fighting
Requires Brawl 3 or specific training. p.298โ299
H = Homid, G = Glabro, C = Crinos, P = Hispo, L = Lupus
Blinding โ HGC
- Roll: Dex + Subterfuge = 9
- Effect: Blind for turns equal to successes. 5+ successes destroys eyes permanently.
- Action: A1
Body Slam โ HGC
- Roll: Dex + Brawl = 6
- Damage: Str + 2 (B/L)
- Requires: Turn 1 Grapple, Turn 2 Slam
- Action: A2
Curbstomp โ HGC
- Roll: Str + Brawl = 6
- Damage: Str + 2 (L)
- Requires: Target stunned/immobilized, then 1 turn to place
- Action: A2
Low Blow โ ALL
- Roll: Dex + Brawl = 7
- Damage: Str + Stun
- Effect: Stun for 1 turn per health level inflicted after soak. Stamina = 8 to break free.
Pistol Whip โ HG
- Roll: Dex + Melee = 7
- Damage: Str + 2 (L)
- Effect: Stamina = 8 or stunned 1 turn. Botch = 2 turns stun.
- Action: A1
Special Maneuvers
Must be taught by someone who already knows the maneuver. p.299โ300
Evasive Action โ ALL
- Roll: Wits + Athletics = 6
- Effect: Subtract successes from attacker's roll. โ1 to own attacks if evasive.
- Action: A1
Hamstring โ CPL
- Roll: Dex + Brawl/Melee = 8/9
- Damage: Str + *
- Effect (2 legs): Knockdown. Dex + Athletics = 8 to stand. 1/4 movement.
- Effect (4+ legs): 1/2 movement. Dex + Athletics = 7 or Knockdown.
- Action: A1
Jawlock โ CPL
- Roll: Dex + Brawl = 6
- Effect: Str + Brawl contested (Attacker Brawl vs Defender Brawl, +2 to attacker)
- Action: A1
Leaping Rake โ HGC
- Roll: Dex + Athletics = 8, then Dex + Brawl/Melee = 8
- Damage: Str + 1 (A/L)
- Action: A2
Taunt โ ALL
- Roll: Manipulation + Expression/Intimidation vs Opponent's Wits + 4
- Details: Expression for Garou, Intimidation for others. Every 2 successes = โ1 to target's next action. Triggers Frenzy check. Stacks.
- Action: A1
Wishbone โ GCPL
- Roll: Dex + Brawl = 6 (โ1 for each additional Garou)
- Damage: Str (per Garou). 3 health levels from one Garou โ limb severed.
- Action: A2
Health Track
| Level |
Condition |
Penalty |
Movement |
| 1 |
Bruised |
0 |
โ |
| 2 |
Hurt |
โ1 |
โ |
| 3 |
Injured |
โ1 |
Half max run |
| 4 |
Wounded |
โ2 |
No run. Attack & move = A2 |
| 5 |
Mauled |
โ2 |
Stagger 3m |
| 6 |
Crippled |
โ5 |
Crawl 1m |
| 7 |
Incapacitated |
โ |
No move, unconscious |
| 8 |
Dead |
โ |
โ |
Melee Weapons
| Weapon |
Diff |
Damage |
Type |
Conceal |
| Chair |
7 |
Str + 2 |
B |
N |
| Table |
8 |
Str + 3 |
B |
N (2H, Str 3 to employ) |
| Chain |
5 |
Str |
B |
J (entangle = 6) |
| Staff |
6 |
Str + 1 |
B |
N |
| Baseball Bat |
5 |
Str + 2 |
B |
T |
| Spiked Club |
6 |
Str + 2 |
L |
T |
| Knife |
4 |
Str + 1 |
L |
P |
| Sword |
6 |
Str + 2 |
L |
T |
| Axe |
7 |
Str + 3 |
L |
T |
| Chainsaw |
8 |
Str + 7 |
L |
โ (botch = self) |
Thrown Weapons
| Weapon |
Diff |
Damage |
Type |
Conceal |
| Knife |
6 |
Str |
L |
P |
| Shuriken |
7 |
3 |
L |
P |
| Spear |
6 |
Str + 1 |
L |
N |
| Stone |
5 |
Str |
B |
varies |
| Stone (big) |
5 |
Str + 3 |
B |
N |
| Tomahawk |
6 |
Str + 1 |
L |
J |
Concealment Key
| Code |
Meaning |
| P |
Pocket |
| J |
Jacket |
| T |
Trenchcoat |
| N |
Not concealable |