Vail Chronicle

Werewolf: The Apocalypse - Mountain Territory

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Combat Reference

Basic Maneuvers

Maneuver Forms Roll Diff Damage Type Action Page
Bite CPL/G Dex + Brawl 5/8 Str + 1/−1 A/L A1 297
Claw CP/LG Dex + Brawl 6 Str + 1 A/B A1 297
Disarm HGC/Bh Dex + Melee +1/8 v Str — A1 297
Flank/Rear ALL roll modifier −1/−2 — — — 297
Grapple HGC Str + Brawl 6 Str / 0 B-L-A A1 298
Kick HG/C Str + Brawl 7 Str + 1 B/L A1 298
Punch HG/C Dex + Brawl 6 Str B/L A1 298
Sweep ALL Dex + Brawl/Melee 8 KD — A1 298
Tackle ALL Dex + Brawl 7 Str B~L A1 298

Tackle (continued): Contested Dex + Athletics (attacker) vs Dex + Athletics + Attacker's Successes → Knockdown

Status Effects

Condition Effect
Blind Can't parry/block/dodge, −2 to all actions
Knockdown Prone + partial immobilize
Immobilize −2/hit (partial), auto-hit (full)
Stun No actions, −2 to hit. Triggered when Damage ≥ Stamina (ENT)

Recovery Actions

Action Roll Details
Stand Dex + Athletics = 4 Recover from knockdown
Change Action — Costs 1 Willpower
Combat Heal Stamina = 8 Heals Bashing/Lethal

Damage & Soak

Type Can Soak Difficulty
Bashing Anyone 6
Lethal Garou + supernaturals 6
Aggravated Garou (non-breed form only) 6

Silver: Cannot be soaked in any form except breed form. In breed form, silver weapons deal lethal (blades/bullets) or bashing (blunt) damage. Metis Garou cannot soak silver in any form. Humans and non-supernaturals cannot soak aggravated damage.

Dirty Fighting

Requires Brawl 3 or specific training. p.298–299

H = Homid, G = Glabro, C = Crinos, P = Hispo, L = Lupus

Blinding — HGC

Body Slam — HGC

Curbstomp — HGC

Low Blow — ALL

Pistol Whip — HG

Special Maneuvers

Must be taught by someone who already knows the maneuver. p.299–300

Evasive Action — ALL

Hamstring — CPL

Jawlock — CPL

Leaping Rake — HGC

Taunt — ALL

Wishbone — GCPL

Health Track

Level Condition Penalty Movement
1 Bruised 0 —
2 Hurt −1 —
3 Injured −1 Half max run
4 Wounded −2 No run. Attack & move = A2
5 Mauled −2 Stagger 3m
6 Crippled −5 Crawl 1m
7 Incapacitated — No move, unconscious
8 Dead — —

Melee Weapons

Weapon Diff Damage Type Conceal
Chair 7 Str + 2 B N
Table 8 Str + 3 B N (2H, Str 3 to employ)
Chain 5 Str B J (entangle = 6)
Staff 6 Str + 1 B N
Baseball Bat 5 Str + 2 B T
Spiked Club 6 Str + 2 L T
Knife 4 Str + 1 L P
Sword 6 Str + 2 L T
Axe 7 Str + 3 L T
Chainsaw 8 Str + 7 L — (botch = self)

Thrown Weapons

Weapon Diff Damage Type Conceal
Knife 6 Str L P
Shuriken 7 3 L P
Spear 6 Str + 1 L N
Stone 5 Str B varies
Stone (big) 5 Str + 3 B N
Tomahawk 6 Str + 1 L J

Concealment Key

Code Meaning
P Pocket
J Jacket
T Trenchcoat
N Not concealable
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