Vail Chronicle

Werewolf: The Apocalypse - Mountain Territory

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Rage

Rage is the primal fury of the Garou, the fire that drives them in battle and fuels the war against the Wyrm. This page covers how Rage is spent in play and how frenzy works.

For Rage recovery through sleep, see Rest & Recovery.


Spending Rage

Extra Actions

Spend 1 Rage to gain 1 extra action that turn. Must be declared at the beginning of the turn.

Limits:

Change Form

Spend 1 Rage to immediately shift into any of the five Garou forms. No roll required. Can be declared at any point in the turn.

Ignore Stunning

Spend 1 Rage to ignore a stun result and act normally that turn.

Ignore Pain

Spend 1 Rage to ignore the dice penalty from one health level of damage for one turn. Does not heal the damage. One Rage point per health level, per turn.

W20 p.288


Frenzy

When a Garou rolls Rage for any reason, activating a Gift, responding to pain, anger, or provocation, they risk entering frenzy. See W20 p.261 for the types of frenzy.

Each Rage roll is independent. Results do not accumulate toward frenzy.

Breaking Out of Frenzy

A character in frenzy may spend 1 Willpower per turn to gain one turn of control and make a Willpower roll (difficulty 6, using permanent Willpower). Successes accumulate across turns until they equal the successes that triggered frenzy.

If a Willpower roll botches, the character loses the ability to spend Willpower or roll to break free. They must be restrained or incapacitated.

A character with zero temporary Willpower cannot spend or roll, they have no will to resist.

Wyrm Thrall Frenzy

During a Wyrm Thrall frenzy, the character cannot spend Willpower or roll to regain control at all. They are entirely at the mercy of their monstrous nature and must be restrained or incapacitated.

Rank and Frenzy

Higher-ranked Garou are harder to push into frenzy.

Rank Modifier
Cub โ€”
Cliath โ€”
Fostern โ€”
Adren +1 to frenzy roll difficulty
Athro +2 to frenzy roll difficulty
Elder +2 difficulty, 5+ successes needed
Legendary +2 difficulty, 6+ successes needed

W20 p.144, p.261


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